All mods
2,300 mods. Every one passed the check.
- model-search 0.1.0 Search and switch models by name or provider with /ms, leaving /model alone. 0
- lint 0.1.3 Formats and lints every file Claude Code edits, reported as one collapsible line. 0
- fleet 0.4.0 A side pane with this session's subagents, background shells and the repo's worktrees, with alerts when they finish or fail. 0
- shunt 0.1.0 A Claude Mod for the shunt gateway: /shunt:usage reads the shared account pool's remaining headroom and reset times from shunt's GET /usage, so you can see how close the pool is to throttling without the admin dashboard. 0
- mermaid-inline 0.6.0 Mermaid diagrams in Claude Code: every ```mermaid block Claude writes is drawn as a picture right where the fence was in the transcript, with an open-SVG button, and as box art where the terminal cannot show pictures. Fork of galElmalah/claude-mods claude-mermaid. Needs function hooks (early acce... 0
- klod 0.1.0 Sidebar showing the context window live, as the /context grid by category 0
- fine-print 0.1.0 Opens a card when Claude's final answer omits a recorded file change or a recognized command with side effects, or makes a test or Git claim the recorded results do not fully back. Step through the diffs and prepare an editable question. 0
- pr-rules 0.1.0 Blocks gh pr create / gt submit when a repo with an [Unreleased] changelog has no entry on the branch, and (where the repo asks for it) when the PR carries no labels 0
- grill-answer 0.2.0 A pane for answering the question rounds of the grilling / grill-me skill 0
- time 0.2.0 The time you sent each message, drawn above it 0
- session-receipt 1.0.0 Prints a shareable receipt of your Claude Code session: tokens, cost, tools, files, and a few silly stats. 0
- freigabe 0.2.0 Blockiert Aktionen mit Außenwirkung und gibt nichts frei; fängt Regel-Fallen ab, schwärzt Secrets in Tool-Ausgaben, erinnert an liegengebliebene Mail-Entwürfe. 0
- git-band 0.1.0 Git state above the prompt: branch, upstream, ahead/behind, Claude vs your changes, PR and CI, worktree, stash; toasts where each commit landed 0
- third-eye 0.1.0 A footnote under Claude's reply with one idea you wouldn't have suggested yourself 0
- agent-aquarium 0.1.0 A Claude Mod (function-hooks plugin): /aquarium draws the session as a fish tank in a pane with kitty graphics — the main loop is the parent fish, each subagent a baby that is born and swims off, and every tool call an animation (Read feeds, Edit nests, Bash dashes, an error sinks); the water lev... 0
- secchain-mask 0.1.0 Hides SecChain's secret values in prompts, tool results and instructions before the model reads them, through secchain mask. 0
- disk-watch 0.1.0 ディスクの空きを見張り、決めたラインを切ったら、各セッションに自分のリポジトリの片付けを知らせる 0
- polite-compaction 0.2.1 Shows context tokens and session cost in a gray line above the prompt. At a token threshold, asks the agent to flush notes, then compacts when it says it is ready. 0
- status-bar Two-row band above the prompt: model, folder, git, cost, timer, context and rate limits 0
- heavy-wait 0.1.0 guard-heavy-commands の hook が CPU の厳しさで止めた重い処理を、空くまで測り続け、空いたらセッションに知らせる 0
- server-farm 0.1.3 An idle server farm above the prompt: daemon bots collect data from your racks, and your Claude work boosts it 0
- repo-docs 0.9.1 mod + skill Local semantic doc search, installed-package lookup and JS/TS file-impact tools for one repository. Shared by dev-core and orchestrate. 0
- bespunky-browser-automation 0.6.1 mod + skill BeSpunky browser automation. `playwright` — drive a real browser headless (load, click, type, screenshot, scrape) for solo verification, bug repro, or repeatable scripts. `shared-browser` — one in-container Chromium the human watches and clicks over noVNC while Claude drives it over loopback CDP:... 0
- background-jobs-band 0.1.0 Lists background subagents and shells in a band above the prompt 0
- rpg-hud 0.2.0 A game HUD pane: hero stats, summoned subagents, a git world map, skills and background jobs 0
- worktree 0.1.0 /wt creates a worktree for the work under discussion and moves the session into it, without a turn of the main model. 0
- spawn-governor 0.1.0 Refuses subagent/teammate spawns the lead's context cannot absorb, caps oversized Agent returns to a file, and enforces spawn depth from exact parentAgentId. 0
- fleet-core-c7 0.0.1 Lead-side teammate lifecycle: tracks teammates, blocks one Stop while idle teammates are resident, exports the roster. 0
- fnhook-fixture-escape-hatch-unconsulted 1.0.0 Deny-capable module declaring the escape-hatch set but never consulting it 0
- loose-ends 0.2.0 A live checklist above the prompt of the conversation's loose ends: questions left unanswered, points made in passing, caveats and deferred work it moved past, kept up to date by a small model after each turn. Needs function hooks (early access) and an interactive terminal. 0