Prompt
322 mods. Bands above the prompt and tools that rewrite what you send.
- ruflo-ruos 0.1.1 mod + skill Run ruflo swarm agents on your own ruOS cloud desktops via the tenant-authenticated fleet MCP or per-tenant SSH; optional and removable (ADR-405) 73.9k
- ruflo-agentdb 0.4.7 mod + skill Substrate plugin for Ruflo memory: AgentDB controller bridge (15 agentdb_* MCP tools), RuVector ONNX embeddings (10 embeddings_* tools incl. RaBitQ 32x quantization), and WASM HNSW pattern router (3 ruvllm_hnsw_* tools). As a mod (ADR-445): opt-in safe recall into the prompt, a write guard that k... 73.9k
- pet 0.2.0 A virtual pet above the Claude Code prompt that grows as Claude works: passing tests, commits and edits grant XP and mood, failing tests cost mood, idling drains it; egg → baby → kid → adult → legend. Zero tokens. Split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal. 32.4k
- 2048 0.2.0 2048 above the Claude Code prompt: slide and merge tiles up to 2048. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- pong 0.2.0 Pong above the Claude Code prompt: first to 5 against the computer. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- doom 0.2.0 Doom above the Claude Code prompt: a corridor shooter: imps, a shotgun, and the floor below. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- snake 0.2.0 Snake above the Claude Code prompt: eat, grow, and keep off the walls and yourself. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- pacman 0.1.0 Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. Needs an interactive terminal. 32.4k
- tetris 0.2.0 Tetris above the Claude Code prompt: fit the falling pieces and clear lines. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- flappy 0.2.0 Flappy above the Claude Code prompt: flap through the gaps in the pipes. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- invaders 0.2.0 Space Invaders above the Claude Code prompt: shoot each wave before it lands. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- cc-arcade 0.2.0 Games above the Claude Code prompt (snake, Tetris, 2048, Minesweeper, Flappy, Pong, typing test, Space Invaders, Doom) plus a pet that grows as Claude tests, commits and edits. Clones of the genre, not affiliated with or endorsed by Tetris Holding, Taito, Atari or id Software. Needs an interactiv... 32.4k
- minesweeper 0.2.0 Minesweeper above the Claude Code prompt: open every cell that is not a mine. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.4k
- tool-defense 0.1.0 A tower defense above the Claude Code prompt where every enemy is one of Claude's real tool calls: Bash sends runners, an Edit or Write a slow tank, a web or MCP call a flyer, an Agent a boss. Build and upgrade towers by clicking beside the road, hold the base through Claude's turn. Zero tokens. ... 32.4k
- diff-invaders 0.1.0 Space Invaders above the Claude Code prompt where every wave is the code Claude just wrote: each line an Edit or Write added becomes a row of the formation and every two characters one alien, so you shoot your own diff. Ship, one shot at a time, bombs, three lives, best score. Zero tokens. Needs ... 32.4k
- jev-guardrails 0.1.0 Screens every prompt going into the conversation and every reply coming out of it with TypeSafe's Jev, a System One decision model, the way TypeSafe's guardrails cookbook does: one request per message asks a battery of hazard questions (jailbreak, harm or a crime, a diagnosis or a dosage, self-ha... 32.4k
- jev-model-router 0.4.2 Picks the model and the reasoning effort for each task with TypeSafe's Jev, a System One decision model reached either through TypeSafe's own API or the Vercel AI Gateway. Routes subagent models at agent.spawn and the main loop's effort and model at turn.step, in both directions, falling back to ... 32.4k
- jev-skill-suggestion 0.1.0 Keeps the skill listing out of the context window and lets TypeSafe's Jev, a System One decision model, pick at most one skill per prompt from the skills' descriptions, the way TypeSafe's skill-suggestion cookbook does: one request ranks every skill and asks whether the prompt needs a skill at al... 32.4k
- plannotator 0.28.4 Interactive Plan Review: Mark up and refine your plans using a UI, easily share for team collaboration, automatically integrates with plan mode hooks. 9.2k
- next-steps 1.0.0 After each turn, suggests up to three next prompts above the input. Press 1, 2 or 3 to put one in the prompt box as a draft you can edit, 0 to dismiss. 4.5k
- lean-ctx 0.2.0 Wake on background job completion, remove redundant lean-ctx hook context, shape native Bash output, keep core tools in front, and show per-session usage. 3.9k
- supermemory 0.1.9 mod + skill Persistent memory across Claude Code sessions using Supermemory 2.8k
- arckit 6.17.5 mod + skill The Enterprise Architecture Governance Harness - 76 slash commands across strategy, architecture, delivery, and assurance 2.3k
- reflect-mod 3.3.0 claude-reflect as a Claude Code mod: a model check on each short prompt finds reusable corrections (any language); a band above the prompt saves them to CLAUDE.md on one press 1.7k
- amp-inbox-band 0.2.0 Shows unread AMP messages above the prompt, in the status line and as a toast, and can wake an idle Claude Code session to read them. Needs Claude Code 2.1.287 or later. 808
- quiz-after 0.1.0 After a turn that finished a task, a forked check writes 2-3 questions about what was built and draws them above the prompt 536
- next-steps-supervisor 0.1.0 After a turn that changed things, a forked check asks whether the goal was met, where it cut corners and what to do next, and draws the verdict above the prompt 536
- assumption-ledger 0.1.0 Gives Claude a register_assumption tool and shows the turn's assumptions, decisions and considered-but-not-done items above the prompt 536
- mode-registry 0.1.0 A shared /mode switch that any plugin can offer a mode to. Shows the active mode in the prompt footer. Makes no model calls. 536
- vox 0.1.0 Animates a waveform in Claude Code while vox speaks or listens 163