quicksave 0.1.0
A save point before compaction: the task's goal, step, branch, links, decisions, rules and next step are saved before /compact and handed back to the model after it, with a pixel-art SAVE POINT band when it is safe to compact.
Install
/plugin marketplace add pourya7/claude-code-mods /plugin install quicksave@claude-code-mods
Run both lines inside Claude Code.
Hooks into
- Prompt
- Toasts
- Slash commands
Also in pourya7/claude-code-mods
- anchor 0.1.0 Pin a session to its git worktree: every Bash call runs from the anchor, and the primary checkout is guarded against stray edits and git writes. 0
- tripwire 0.1.0 Rules that are enforced, not remembered: deny, ask, rewrite or note on any tool call, subagents included. A pixel-art trap for every mistake you already wrote down. 0
- sentry 0.1.0 Watch PRs outside the model: polls CI, reviews and threads with gh, wakes the session only when something actionable happens, and denies sleep-poll loops while it watches. 0
- stance 0.1.0 Session modes that are enforced, not requested: investigate, draft, build, ship. Denies the tool calls a stance rules out, auto-switches on phrases like "no code", and shows a pixel-art class badge above the prompt. 0
- anti-cheat 0.1.0 No claims without evidence: flags "tests pass", "CI green" and "verified" claims that nothing in the turn backs up. 0
- respawn 0.1.0 Auto-continue after a turn dies on a network or API error: a pixel-art CONTINUE? countdown with backoff and 3 lives per hour. 0
- radar 0.1.0 Memory at the moment it matters: when a tool call touches what one of your memory files is about, radar attaches that memory's description and rules for the model to read. A lavender pixel-art radar pings each match. 0
- party 0.1.0 A raid frame for every live session on the machine: who is working, who is waiting on you and for how long, per-PR locks so two sessions never act on one PR, and /broadcast to the rest of the party. 0
- prove-it 0.1.0 The fix must make a test fail first: reverts your source changes, runs the changed tests and requires a failure, restores (verified by hash) and requires a pass. Optional gate on git push and gh pr create. 0
- co-op 0.1.0 A second player reviews before the PR: gh pr create waits for a second-model review of the branch diff, and a failing review with a high finding blocks it. 0
More git mods
- git-sidebar 0.1.0 A lazygit-style side pane: every worktree of the repository and its local branches as rows you click. A worktree row moves the session there with /cd; a branch row shows its last commits and offers switch (clean tree only) or open worktree. Docked floor to ceiling beside the transcript in the ful... 32.4k
- md-preview 0.1.3 Shows the Markdown files Claude edits, rendered like GitHub, in a pane next to the chat. Before and after side by side. /md opens it. 111
- cc-arcade 0.2.0 Games above the Claude Code prompt (snake, Tetris, 2048, Minesweeper, Flappy, Pong, typing test, Space Invaders, Doom) plus a pet that grows as Claude tests, commits and edits. Clones of the genre, not affiliated with or endorsed by Tetris Holding, Taito, Atari or id Software. Needs function hook... 40
- pr-relay 0.9.0 Watches the session's pull request and wakes the session when it is merged or Codex reviews it 16
- gemini-review 0.4.2 Has Gemini review every git commit the model runs, from the staged diff and the conversation, and stops a commit with a blocking finding: a bug, data loss, a security hole or a committed secret. Off until /gemini-review on; gemini-core holds the key, tier, model and thinking level. 6